
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
2011 | ISBN-10: 1435458869 | PDF | 576 pages | 8,9 MB
This updated third edition illustrates the mathematical concepts
that a game developer needs to develop 3D
computer graphics and game engines at the professional level. It starts
at a fairly basic level in areas such as vector geometry and linear algebra, and
then progresses to more advanced topics in 3D programming such as illumination
and visibility determination. Particular attention is given to derivations of
key results, ensuring that the reader is not forced to endure gaps in the
theory. The book assumes a working knowledge of trigonometry and calculus, but
also includes sections that review the important tools used from these
disciplines, such as trigonometric identities, differential equations, and
Taylor series.
The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.
Download links:
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The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.
Download links:
(Become Premium for maximum speed, resumming ability and no waiting):
http://adf.ly/94qVh
Mirror:
http://adf.ly/94qXT
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